Project Overview:
An experimental project exploring the integration of real-time hand gesture recognition, using Python and Google’s MediaPipe framework, with interactive animations within Unreal Engine, facilitated by OSC communication.
Project Overview:
An experimental project exploring the integration of real-time hand gesture recognition, using Python and Google’s MediaPipe framework, with interactive animations within Unreal Engine, facilitated by OSC communication.
Context & Goal:
The primary motivation behind this project was to dive into the possibilities of real-time computer vision, specifically hand tracking and gesture recognition, as an input method for interactive experiences. The goal was to create a robust pipeline from a standard webcam feed to responsive animations within Unreal Engine, creating a simple yet engaging demonstration of this interaction loop. The playful concept of a virtual “protest” reacting to user gestures was chosen to provide clear visual feedback and a defined interaction goal.
1. Real-time Hand Gesture Recognition (Python & MediaPipe):
The core of the interaction relies on accurately detecting and interpreting hand gestures in real-time. Google’s MediaPipe framework was chosen for its efficiency and comprehensive solutions for on-device vision tasks.
2. Bridging Python and Unreal Engine (OSC Communication):
A seamless, low-latency communication channel was needed to send the recognized gestures from the Python script to Unreal Engine.
3. Driving Interaction in Unreal Engine (Blueprints):
The logic within Unreal Engine translates the incoming OSC messages into visual changes in the scene.
4. Asset Creation (Blender & Unreal Engine):
Simple visual assets were needed to represent the scene and the interactive elements.
Outcome & Learnings:
This project successfully demonstrated a functional pipeline for real-time hand gesture interaction within Unreal Engine using accessible tools like Python, MediaPipe, and OSC. It served as a valuable exploration into:
The resulting interactive experience, while simple, effectively showcased the potential for using computer vision to create fun and engaging user interactions within virtual environments. Based on this experience, I am excited to dive deeper into combining computer vision techniques with the interactive capabilities of Unreal Engine in future projects.