
As a Technical Artist, I played a crucial role in the development of the Cupra Experience project, an immersive virtual experience created by FX Agency using Unreal Engine. I was responsible for creating the environments in Blender and doing all set dressing, lighting, and shading in Unreal Engine to ensure that the virtual environment was realistic and visually appealing. Additionally, I optimized the 3D car models for use in real-time, ensuring that everything ran smoothly at 120 frames per second.
Working alongside a developer, he helped to create the necessary connections between the iPad interface and Unreal Engine. I used blueprints to handle the incoming websockets, control camera input, and switch between car models and different car colors. My contributions were crucial in making the Cupra Experience a seamless and engaging virtual experience for users.

Overall, I am proud to have been part of the team that created this innovative project, and I am excited to continue bringing my expertise in technical art to future projects.
